TAS

Phantom Brave TAS - Part 6/6 (final boss, ending)

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Phantom Brave TAS - Part 6/6 (final boss, ending)

I'm not exactly sure where the run should end (to count its total time), and the ending is over 10 minutes long, so I'll list the end times:

1:06:25.92 - Final boss defeated
1:09:59.38 - Last input before credits (after the 1st ending scene)
1:18:21.45 - Last input before getting "The End" (after the 2nd ending scene)
1:18:39.10 - Saved the game, at "Game cleared" status

The ingame time (after saving) is 1:13:42, it probably doesn't count loading times (but did count the ending ...).

Now, although I did beat the game, that's only the main story. There's still the postgame after this, where enemies quickly grow from "normal" levels/stats to huge numbers (like any other game in the series, if you know Disgaea) ... and the last postgame fight (Pringer X) would require about 100x the stats I finished with.

The postgame itself is short enough (10 more battles) and the leveling shouldn't take that long with more failure dungeon abuse ... just enter a 99 floor level 1000 dungeon (clearing a 99 floor dungeon is required at some point), manipulate level 9999 combo items at the end, and fuse them for hopefully high enough stats for Pringer X. However, doing it back in episode 4 would save some time in the last few episodes (kill the last bosses in one hit, no need to manipulate elementals) ... Also, you get nothing from defeating Pringer X, so it'd just end there.

The whole run would probably have to be redone anyway if I was to submit it to tasvideos, and there's a few possible improvements as well:

- Start with a blank unformatted memory card instead of my old existing saves. It's not included in the movie file, but clearing it seems to completely change the timing and random values at the beginning, so it can't easily be fixed.
- The re-recording PCSX2 itself isn't complete, and some changes might cause desyncs

- Find a better set of attacks to use through the later episodes, preferably some of the same type as the basic attack so all the SP for it wouldn't go to waste (also letting me use special attacks more often). But that could be hard to get, since dungeons already take long enough to manipulate without worrying about which weapon types (and attacks) I'll find in them ...
- If it's possible to find and defeat 20 titlists in random dungeons (not failure) right at the beginning within 5 minutes, I could do the powerleveling in episode 1
- Some of the leveling done wasn't needed, neither was the fusing into characters to get past level 100 (unless I go for Pringer X, of course). I only needed Ash and the bottlemail as alternate characters to use, the dungeonmonk for higher level dungeons, and the titlist for exploding confines, the rest was a waste. Leveling multiple titlists (and higher, with more HP if possible) might help a bit, though ...
- Stat gains on level up weren't manipulated, but they can be (not sure how much more I could get)

(See part 1 for the full description about the run)









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