[TAS] Counter-Strike - bkz_wallblock in 18.73
Start the counter and see how long it takes you to climb up there!
Trying out BXT TAS on a kz map. This TAS focus on the two main shortcuts. The execution itself lacks the last ounce of optimization due to the effort needed which I wasn't ready to offer. While not being frame perfect, I doubt any drastic improvements can be made.
Before creating this route, I tried to use the start button slope to get straight from the start to end. But the button angle is just too steep to get enough height.
All settings on default* and 100 fps.
*EXCEPT cl_sidespeed, which was modified. This was done ONLY for making the TAS watchable and is NOT required to achieve the exact same time: it is possible using W-only, A-only, S-only or D-only strafing.
Done on Windows on the latest Steam Counter-Strike 1.6 using a special version of Bunnymod XT from the cs branch of its github repository which is experimental and most likely won't be released (but you can compile one yourself!). Bunnymod XT is an injection tool that is used for TASing things, it has functionality such as perfect strafing (calculating the player angles and inputs), automatic jumping and ducktapping and alike. Everything is done on the client side by invoking console commands (such as +forward, +left, etc.), which you can actually see in the demo yourself by using some demo exploring utility.
Bunnymod XT: https://github.com/YaLTeR/BunnymodXT
Script: http://pastebin.com/8Wn83RPF
Demo: https://dl.dropboxusercontent.com/u/9...
720p100: https://mega.nz/#!S0ZxjBzL!oCa7DVSpht...
Human WR 39.18: https://youtu.be/3XMfyCfwwLg