TAS "Pit of 100 Trials" 100% Deathless (Pikmin 2 Romhack) in 1:13:58
This is v1.0 of "Pit of 100 Trials", a Pikmin 2 romhack with rooms of enemies of increasing difficulty. The TAS finishes in 1:13:58 with 0 pikmin deaths.
The objective is to clear every floor. No enemies are allowed to be alive, and you must collect all treasures.
For maximum viewing pleasure i recommend you use the arrow keys to skip some of the loading. There are 10 seconds between each floor, which adds to 1000 seconds or 16 minutes. Definitely skip those. I didn't cut them for completeness, however.
Top favourite floors (must watch):
23, 34, 42, 44, 47, 51, 55, 71, 73, 92, 97, 100
15, 16, 17, 27, 37, 48, 63, 81
I am quite happy with how this turned out. The technical name for this tas is a MOTAS, or moderate optimisation tool assisted speedrun. If I had wanted it to be more optimised I could have redone the floors with better RNG and enemy placement, however I'm happy with what I got for the most part. I only used savestates, no TAS-tools such as frame advance or tas-input at all. This is the easiest type of TAS to make.
This fun little romhack is made by Eevee. I believe she was inspired by the now famous Mario World romhack called 100 Rooms of Ememies. The title is based on the Paper Mario pit of 100 trials. Both of these have increasing difficulty rooms of enemies for mario to kill. There is a TAS of the romhack, which itself inspired me to make this tas, here: https://www.youtube.com/watch?v=JbZdy...
Follow this link to play it yourself:
Just grow as many reds as you want then enter Emergence Cave to start the trials.
It must be impossible to see a health bar belonging to an enemy or damageable object before you advance to the next floor. Enemies are considered alive until their health bar, the black circle above their body, disappears. This means you must bring bulbears and groinks to the ship.
This is not a true 100% TAS, since 100% involves collecting every corpse and treasure. This was considered unnecessary and boring.