TAS

[TAS] Super Mario Galaxy - Honeyhive 3 in 1:32.00

投稿日:

[TAS] Super Mario Galaxy - Honeyhive 3 in 1:32.00

lmao who knew that the boss could even do that?

TAS by Xander
Any% WIP

Playlist of ILs I've completed so far:
https://goo.gl/5ffyFL

Alright so to start off I just showed the 2P jump I do after the save prompt. This saves 1f over a backflip.

The first half of this level is just a whole bunch of LJs and it was annoying doing them while changing the camera to get all of those starbits. The main part that bugged me (haha no pun intended) was that any change in placement of a LJ at the start would have a ripple effect all the way to the end of that section. I tried my best to compare and I decided that bouncing off of the bee at the start was slower than what I did. I compared this directly frame by frame with HIME's TAS starting from when we both did the first long jump (because he didn't get the landing cancel) and I appeared to be 3f ahead (probably closer to 6f because yt brought the video down to 30fps). This could also just be because I hold the boulder out of the way with P2 giving me a more direct path.

Either way, I believe this first section can be done slightly faster because in my test runs I was able to land farther into the area under the waterfall on the same frame and I think I was slowed down here because of the camera angle changes.

After some text, the fun part begins!

Following the dpad cancel I do a spin cancelled long jump. This bounces mario downwards off the crystal shortening the length of the long jump. Normally a long jump would take him off the ledge so I just ran but this turned out to be faster.

Then with a precise long jump and a very late 2P jump mario can reach both the 2nd platform and the boss area. Getting to the boss area mario does a ledge grab that must shift his hitbox into the cutscene trigger.

Since mario doesn't have the bee suit he can long jump which is a lot faster. For the first hit I cancel it with a mid air 2P jump and cancel that into a ground pound as soon as I can. The 2nd and 3rd hit's are more the same, long jump to get around the corners then 2P jump up and ground pound.

On the 2nd hit I appear to get him while he's turning around which leaves him tilted for the duration of the cutscene, pretty funny.

A weird thing I noticed: during the 1 frame where mario can do an action before the cutscene (after hitting the boss) depending on which way he is facing or starts moving, he can long jump a couple of frames sooner at the start of the next section.

Thanks again to everyone for watching! As always if you have any critiques or suggestions for improvements let me know! You can easily reach me on discord in the SMG Speedrunning server. I'll be gone on vacation for a little bit but stay tuned, I can't wait to learn how to TAS tilt controls for loopdeloop lol









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