[TAS] Project M: The Subspace Emissary: The Research Facility 1 in 1:04.55
In which Samus finds an electric rodent that can alter the fabric of spacetime and reality itself to its own will. Any sense of order is discarded completely.
Featuring a timesave of 1 Minute, 16 Seconds, and 5 Frames thanks to a Damage Boosted Camera Lock trick that lets me go over the wall that initially blocks the final portion of the level.
You're supposed to go to two other rooms and complete certain objectives (Getting into several fights and an autoscroller in the process), in order to make the blockade disappear, but the developers weren't savvy enough to make the blockade infinitely high, or to remove the ending door until the blockade was removed.
This proves once again that Camera Lock is busted to a degree I would have never thought of, and that Debug% should be its own category.
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