TAS

Super Mario Star Road 80 Star BLJless TAS in 47:43.29

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Super Mario Star Road 80 Star BLJless TAS in 47:43.29

First and foremost this is a TAS or Tool-Assisted Speedrun that slows down a game frame-by-frame to provide maximum optimization in a game (Not necessarily in the one you're watching).
That being said you can play this anywhere you want so long as you link back to here or show that the video was created by me.

This TAS was done on v1.0 of Star Road that tries to get 80 stars as quickly as possible that follows the rules of RTA 80 star which allows no door skipping (clipping walls isn't allowed) and no BLJs. v1.0 has a few minor glitches in it that the deluxe version can't do but would really be only beneficial in a 130 star TAS. I chose to use this version over deluxe as the camera in this one is like the original SM64 and isn't fucking terrible. Skelux why?. A neat glitch/trick/exploit whatever I manage to find in this TAS that is possible on all versions is the ability grab underneath a painting like when entering KC or FFF. It's possible to grab under other paintings but the only ones you can clip into are MSP, KC, FFF which saves roughly 5 frames or so could be more.
(As you can see I only found this out at KC and I didn't really want to redo MSP and CCC)

A big shoutout to SimpleFlips for keeping me interested in finishing this every now and again.

Below I have an in depth document about my star times in each level and how they compare with current published TASes. Currently I am 17 seconds off of pure optimization and with Sonicpackers 80 Star TAS in the making you can expect there to be a bigger time shave. I expect his TAS will be a high 45 or low to mid-range 46.

I set out to create a 80 Star BLJless TAS for Star Road at the beginning of November to help improve my skills in TASing and to learn about optimization and because the 80 star TAS proposed on TAS videos looked like it had been cancelled when I began making it. Also to see if i could accomplish a full project by myself. A lot of the routes and strat ideas came from Kyman and Gohan (who both provided their TAS files for which I could reference) USTA2877 (who has an extensive collection of TASes in this game) [Their Youtube accounts will be linked below]

If you end up watching the entire video you can see some areas where it looks like I've been sloppy and I probably was. During the entire time making this I sometimes just couldn't be fucked optimizing it and you can see that in stars like Chill with the Bully or the entirety of Starlight Runway. The first level PPP also looks pretty unoptimized and is due to it being the first level I worked on and just testing whether or not I would continue the TAS. Overall I had a lot of fun making this and am quite pleased with what I managed to accomplish.

Although this file only contains 39000 rerecords I suspect its more in the high 40k due to my constantly copying files and then redoing or testing routes on different ones.

Now after that long winded description here are the technicals:

Time is from Start to fade-to-black when Mario enters the grand star.
Frames: 171809
Rerecords: 39160

Youtube Channels to watch:
Kyman: http://www.youtube.com/user/Kymaan
Gohan: http://www.youtube.com/user/MARIOGohan
USTA2877: http://www.youtube.com/user/USTA2877

If you wish to see a more optimized 80 Star TAS then be on the lookout for WIPs at Sonicpackers Youtube Channel: http://www.youtube.com/user/sonicpacker

File and Mupen: http://bombch.us/ZaJ .m64 file and MupenRR if you wish to play the movie back on your own computer
Google Doc: http://bombch.us/RcC showing my star times compared to best times published.
If you are interested in TASing or want to see more of it go to : http://www.tasvideos.org

If you liked this then subscribe cause I might have a go at finishing the TAS for Rayman 2.









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