[TAS] Counter-Strike - de_nuke B rush


[TAS] Counter-Strike - de_nuke B rush

The Terrorist carrying the C4 must destroy the nuclear missile.

TAS experiments on some of the standard 1.6 maps...
Some maps are suitable for rushes, like Nuke. Unlike Dust2 and other maps where CT simply have too big advantage in terms of distance. But it's always nice to enter the game quickly anyway, like on Assault. The closest located spawn point is used throughout.Got any ideas for other possible TAS tricks? Let me know in the comments.

All settings on default* and 100 fps.

*EXCEPT cl_sidespeed, which was modified. This was done ONLY for making the TAS watchable and is NOT required to achieve the exact same time: it is possible using W-only, A-only, S-only or D-only strafing.

Done on Windows on the latest Steam Counter-Strike 1.6 using a special version of Bunnymod XT from the cs branch of its github repository which is experimental and most likely won't be released (but you can compile one yourself!). Bunnymod XT is an injection tool that is used for TASing things, it has functionality such as perfect strafing (calculating the player angles and inputs), automatic jumping and ducktapping and alike. Everything is done on the client side by invoking console commands (such as +forward, +left, etc.), which you can actually see in the demo yourself by using some demo exploring utility.

Bunnymod XT https://github.com/YaLTeR/BunnymodXT

Demos: https://dl.dropboxusercontent.com/u/9...



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